Know your game's testing scope in 2 minutes
Pick your platforms, devices and features - get an instant min-max hour estimate for compatibility, functional and localization testing.
Independent game QA since 2005 · Mobile, PC, WEB, AR/VR · Dedicated device lab
See a sample result
Example: an iOS + Android midcore game, standard coverage, 2-4 languages
Your result also explains what drives each number and what each type covers.
Describe your game
Answer a few quick questions - platforms, genre, device coverage, features.
Get your hour range
See the estimated effort per testing type, calculated from real project data.
Take it further
Get a tailored PDF proposal by email or book a call with our team.
Common questions
How accurate is the estimate?
The estimate is typically around 75% accurate at this stage, based on your answers and our project data. The exact test plan and final numbers are confirmed once we review your build and requirements.
Do you sign NDAs?
Yes. Signing an NDA before receiving builds or design docs is our standard practice.
What happens on the call?
A short call with a senior QA lead: we go through your scope, the device list, timeline, and next steps.
Why is the estimate a range, not one number?
The minimum covers a focused pass on core flows and top devices; the maximum covers full depth - edge cases, re-tests after fixes, the broader device matrix. Once we see your build, the range narrows to a concrete plan.
How do effort hours translate to calendar time?
One dedicated tester covers roughly 40 effort hours per week, and teams work in parallel - so a 160-hour scope is typically 1-2 calendar weeks with a small team, not a month.